
有关环境和生物的艺术概念图。
许多不同的NPC(Non-Playable Character,中文:非玩家角色)栖息于Hytale的世界中。[1]
类型[]
部落[]

Kweebec,一个和平的部落。
部落是由一群NPC组成的,他们拥有自己的文化、习惯、blockset,以及在Hytale故事中扮演的角色。
动物[]
动物是玩家可以捕猎或被其捕猎、驯化和饲养的生物,动物之间也可以互动。所有动物都有被动或中立的hostility。
怪物[]
怪物是敌对生物,包括遭遇型和挑战型,它们依据特殊的战斗环境而设计,需要谋略来击败。玩家需要了解怪物的行动方式才能击败他们。
其他[]

Tessa和Kyros的概念美术。
行为[]
NPCs have differing hostilities. Some NPCs, such as many animals are peaceful, not attacking back even when provoked. Other NPCs, typically monsters, are aggressive, attacking any player in sight. NPCs may also be defensive, only attacking when provoked by the player or another NPC; the grizzly bear attacks any player that wanders into its den.
视距[]
Each NPC has a certain view distance, where it will react to the player if they come close enough. Monsters will react by coming to attack the player while animals may try to run away. The view radius of a Fen Stalker can be reduced by giving them raw fish.
脚本[]

A snippet of code, showing the scripting mechanics for a Trork.
The behavior scripting system uses JSON scripts which call on modular behavior elements that enable users to specify how an NPC perceives the world and how it reacts in different situations. These scripts can trigger actions such as animations and changes in state. For example, a creature that has been attacked might try to either flee or defend itself.[4]
历史[]
开发历程 | |
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2018年12月13日 | 许多NPC在Hytale预告中被展示。 |
2018年12月13日 | 许多NPC的概念美术被发布到 Hytale website. |
2018年12月13日 | NPC在一篇博客帖子中被展示 |
2019年3月1日 | zone 1的野生动物在一篇博客帖子中被展示。 |
2019年4月4日 | 行为脚本在一篇博客帖子中被展示。 |
2019年4月19日 | 一些NPC的声音在一篇博客帖子中被展示。 |
参考[]
- ↑ "Get to know Hytale's NPCs" – Hytale
- ↑ 2.0 2.1 "Designing monsters for Hytale" – Hytale博客, 2019年4月26日.
- ↑ "You will learn more about them in the future, they are story characters :)" – @Simon_Hypixel在Twitter上发表,2019年1月3日 (四)
- ↑ "An introduction to building NPC behaviors" – Hytale博客, 2019年4月4日.
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其他 |
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