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|i||For more general descriptions and technical aspects of this topic, visit Prefab on the Hytale Documentation Wiki.||i|
The purpose of Prefabs is mainly for making the world of Hytale feel rich and dynamic. It also allows for replayability, providing a unique experience each time with unique experiences each time.
Currently over 7,000 prefabs exist with the most common type of prefab being a form of Tree,
Dungeons, Ruins and other forms of crafted structures have a unique form of which they are generated. when the central room of the structure is chosen, it has a chance of spawning with one or more (depending on the amount of exits to the room) children nodes which functions as extensions into other rooms, then from there each child node also has a chance of spawning with another child node. This allows for each structure to feel unique.
This list is in development
|No.||Zone found||Notable information|
|Trees • Caves|
|Dungeons • Ruins • Shipwrecks • Stone Circles • Mine|
|Outlander Village • Prison Cave • Trork Camp • Scarak Nest • Ziggurat|