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Mob Mechanics, is an extension of the Mechanics page, however only relating to any action, or system of actions performed by a Mob; NPCs, Animals and Monsters alike.
Several of these include NPC Standing, behaviours and Mob view distance and radius.
Standing[]
Standing (or NPC Reputation) is a Mechanic, which can be changed throughout your Playthough, This simply effects how the Race reacts to the Players presence (and even ties in with NPC Behaviours). The Number can be monitored all throughout the game and has a original starting value, from which the player can make their own paths.
| NPC Race | Default Standing | Objects that positively influence Standing | Objects that negatively influence Standing |
|---|---|---|---|
| Kweebecs | ~0 (In The positive numbers) | Rescuing Kweebec from Trork Encampments |
|
| Klops | 0 | Unknown |
|
| Trorks | Unknown (but assumed in the Negative numbers) | Unknown | Unknown |
| Goblins | Unknown | Unknown | Unknown |
| Ferans | -5 ~ 0 (Not fully known) |
|
Unknown |
| Humans | Unknown | Unknown | Unknown |
| Scaraks | Unknown (but assumed in the Negative numbers) | Unknown | Unknown |
| Fauns | Unknown | Unknown | Unknown |
| Outlanders | Unknown (but assumed in the Negative numbers) | Unknown | Unknown |
| Slothians | Unknown | Unknown | Unknown |
NPC Behaviors[]
NPC Behaviours refer to how a NPC would react to certain events or actions happening. For example if the Player wields an Axe near a Kweebec Village this shall make the Kweebecs nervous and put them on edge of your activities. Another example of this is when a Trork becomes enticed by Food left on the ground or attempting to chase away a Sparrow, this causes them to become distracted from their work or guarding.
View Radius and Distance[]
Each mob in the game has a different view radius, which affects at which distance the player is viewed by the mob, if the Mob is hostile towards the player then entering said radius shall make the mob attack the player.
Fen Stalkers view radius can be decreased by giving it a Raw Fish.
Health bar[]

The health by is an unofficial term describing how much health the mob has. It is represented by a green bar located about the mobs head. If the mob is damaged then the bar is decreased revealing a second red bar below, showing the amount of damage taken.